We’re coming towards the end of the final QA phase of 3D Bookshelf. We’ll be submitting the app to the App Store within the next few days.
It’s a huge relief to have brought the project this far and we’re delighted with the layers of polish we’ve added in the last few weeks. Several of the nice touches we’ve added were stumbled upon by accident and we would never have thought to add them had it not been for the decision to relax our release schedule (within reason).
We’re really looking forward to seeing how the app is received, and we would love to hear from you if you have any feedback.
For those interested, here are links to my recent posts on 3D Bookshelf.
- Making an iPhone App – Competition Engine
- Making an iPhone App – Prototype Screencast
- Making an iPhone App – Agile or Not?
- Making An iPhone App – Web Site
- Making An iPhone App – Content And Icon
- Making An iPhone App – Prototype
I’ll be publishing a follow-up post shortly on our approach to marketing 3D Bookshelf, including details of the promotional competition we’ll be running.
Also, Kevin is working on some tasty OpenGL posts detailing the tech behind the 3D rendering engine we produced. These will definitely be worth a look if you’re interested in learning about high-end, high-performance 3D engine development for iPhone. In the meantime, here are some of his earlier posts on iPhone OpenGL ES.
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